


If you have any questions please feel free to ask. frFR, deDE, koKR, zhCN, zhTW, ruRU, esES or esMX. text after the - are comments showing how the formatting is presented in game. ĪFTERLIFE_REPUTATION_PARSE_TXT = "Reputation with (.+) increased by (%d+)." ĪFTERLIFE_AUTOREPBAR = "|cff00e0ffAfterlife : |cffffffffReputation bar changed to " The text inside the " " is what needs translating leaving the %s in the same position. ĪFTERLIFE_SPELL_INTERRUPTED = " was interrupted by %s's. ĪFTERLIFE_BREAK_PLAYER = " was broken on by %s's %s." - by Shedney.ĪFTERLIFE_SECONDS_TXT1 = " breaks free in %d seconds." - breaks free in 10 seconds.ĪFTERLIFE_SECONDS_TXT2 = "%s's breaks free in %d seconds." - Silverblosse's breaks free in 10 seconds.ĪFTERLIFE_SPELL_MISSED1 = " is %s to. ĪFTERLIFE_BREAK_NORMAL = " has broken on. ĪFTERLIFE_PARTY_RENEWED_SPELL = " has renewed on " - has renewed on. ĪFTERLIFE_PARTY_APPLIED_SPELL = " has applied to " - has applied to. ĪFTERLIFE_RENEWED_SPELL = " has been renewed on. If you would like to see a demonstration of this, please see this videoĬode: - group titles (titles in the black header bar)ĭIMINSH_RETURNS_TITLE = "Diminish Returns" ĪFTERLIFE_APPLIED_SPELL = " has been applied to. If you do not select your target first before using the trap then you will not see the 3D target frame, but the timers will perform normally and any break alerts will work as normal.

